Case Study PT 2: Inequality within the Gaming Industry

There is another side to gamer girls seen through a documentary made in 2013 by the name of ‘State of Play’ that focuses on the view of three boys that are wanting to become pro gamers. As the pro gaming industry within Korea can show honour and leadership through the gaming industry however taking various sacrifices within their ordinary lives as young boys such as missing school and social activities. How this relates to women in the gaming industry is by the women that are presented within the documentary as the cheer on crowd.

Within the documentary no women are seen throughout it besides the ones in the crowds. Upon further research it was targeted more on the view of women not playing a ‘man’s sport’ and that it would lead to shame if a women was to beat a man.

An example of a 17 year old Korean woman by the name of Zarya became a very good player at the game Overwatch but was accused of cheating. She expanded her career into the professional side of gaming that two professional gamer men quit due to the embarrassment and shame placed upon them. She had to even go more as to hide her face and receive a number of threats from Korean boys.

The value of a ‘Man’s sport’ is always brought up when an activity or event is wanting to separate the sexes into specific areas. On a book known as ‘Sociology of sport and social theory’ by Earl Smith it evaluates the speculation of how an athlete feels within their sport and goes into further depth of how the individuals respects are looked upon.

In competitive sport, male athletes who appear to lack aggressiveness and “intestinal fortitude” may find themselves labelled a “pansy” or a “queer” by their coaches and teammates.’ Earl Smith. In the reverse cycle of this it can show that of a women’s perspective of her structure being classed as weak and feeble to always have a man to do the job for her.

The foundation of LA84 talks about the Gender stereotyping in televised sports and conducted research to be made. Their findings found that women were classed as ‘humorous sex objects in the stands, but missing as athletes.’ Upon further results women’s sports shown on television showed only 5% of interest while a major minority went to men at 92%. Another view was that when women were to be shown on television focused on the aspect of gossip and things that weren’t taken seriously.

Women are strongly demeanour and put down within the gaming industry depending on whether they are the gamer, the worker or even in the audience. They are often seen as that from gossip magazines and not really placed in the spot light in front of men. This is due to men’s behaviour and their actions towards women even if that means their value of religion or history. Women within the gaming industry need to flourish now that the numbers are growing and will continue to empower more women into the industry.

Times, T. (2016) ‘Overwatch’ pro players quit in shame after they get trounced by 17-Year-Old Korean girl. Available at: [Accessed: 19 August 2016].

Document (no date) Gender Stereotyping in televised sports – LA84 foundation. Available at: [Accessed: 22 August 2016].

Smith, Earl. Book. Social views of masculinity related to sport (2011): [Accessed: 22 August 2016].

State of play (2013), IMDB,  Directed by Steven Dhoedt . 19 August]


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