Yesterday I viewed the new Gameplay Trailer for ‘The Evil Within.’ I have reviewed the first trailer released as of last year and the difference and similarities are quite interesting and put a new perspective as to what is to come.
During the first gameplay trailer it didn’t really tell how the story was evolving or where it was targeting. It was mainly just targeted on HOW the gameplay is. They wanted to show how you use the game, the textures, the atmosphere and contact with enemies. It did however glimpse upon various scenes of gameplay within the game to show connections and the story. This second gameplay trailer however is more targeting the story and what the game is truly about.
Your character still comes back from a cop/ detective background as you are on a scene with various corpses. You slowly emerge into the mansion, not knowing what to expect but by shock of seeing all the deaths surrounding the scene yet you are set out to find what happened. Several scenes begin after this clip as you get sneak peeks into maybe the locations you find and encounter with other enemies. Yet I believe there is a more mental and supernatural side to all of this. The images do not seem that of a realty view. It takes you to deep dark atmospheric activities where say the car crash and the corpse of the goat surrounded in the forest. However there are the areas in which contradict these views being the sunflowers in the field as well as the soft melodic music playing in the background.
You can further look deeper into the cut and skip scenes with the various actions and events displaced. The mansion you see further with the vivid background and screeching noise of the gates opening actually connect to the first mansion. Very similar and look quite the same. I believe that there may be this connection between two different dimensions within the character we play as through this place. This also being from the title, ‘The Evil Within’ gives more suspicious view of this sense of realty cross mental speculations of nightmares we create within the problems of everyday maybe even the scenes and events our character faces overlapped to come back to him. I bring the examples of the river of blood, doors opening to a crushing machine and further more.
It gives you a sense that your character is not in the real world. You seem to be in a mix, where conflict and violence roam the world with little light. You fight to survive rather than finding out what is truly happening. This is my view, and as more information is put out it will probably change but I will keep this up to date.
In recent news over the last two days has been the constant and overwhelming news of Xbox One developing an emulator to be backwards compatibility. In the two articles I read, one said that the Playstation 4 also did not have this ability and were thinking into it as much as Xbox. Though it is interesting that one of the articles that former Xbox Chief Don Mattrick stated, ‘If you’re backwards compatible, you’re really backwards.’ This view can be debated and controversial. Xbox players can debate that a lot of players rather Xbox 360 due to money wise or lack of games as well as the variety of old common games that they play over and over again.
The reason why so many people want the Xbox one to be backwards compatible is because of how you can still connect with friends on Xbox 360 or play your older games. It broadens your Audience of players to want to buy more and play more. And it was stated as of last year that Microsoft was thinking of this idea and one day hoping to make it possibly through Azure Cloud Servers though this cannot be clarified completely.
As the Xbox One and Playstation 4 are slowly placing themselves out into the world it does not help the fact that all the downloads, updates, continuous new programs and such are not what their Audiences wants. They want a game to play with all their friends or on their own with good quality and good graphics. Even though the machines were built for various reasons and the designs were one that made them stand out, like what Frank Savage at Microsoft stated by the built development of the console, though it is not about the console but the way the audience is seen and consume their product.